The Agisters of Asolade
Gorrys al Lunn
Who am I?
You are Gorrys of Clan Lunn. You will be twenty-two years old this year. You could have been a hideworker like your father, but the outdoor life called to you. You and your sister have been following your Uncle Barth into the woods since your early teens and have been taught to hunt, track, and trap by him.
Who are my family?
Your father is Halyr al Lunn, a master hideworker in the village of Yalen. He tans hides and makes shoes, boots, and leather clothing. Your father made most of what you wear. Your mother is Lelyn. You have a twin sister, Aledra, and two younger sisters. Tarissa is nearly nineteen and betrothed to the woodcrafter’s apprentice. Mysha is seventeen, pretty, and shy. You also have two brothers. Rayal is fifteen. Unlike you and Aledra, he wanted to follow in your father’s profession; he has already left home. As is customary, he has been apprenticed to another hideworker in the village of Bory. Your youngest brother is Takaryn; he is only seven.
Where am I from?
You were born and raised in the village of Yalen in Asolade Hundred, part of Oselshire in the Kingdom of Kaldor. Yalen is a small village of only sixteen households, plus the nobles up at the manor. Yalen lies on the south bank of the mighty River Kald. It’s a short walk to the town of Jedes. Your family is one of four free families in the village; the others are the woodcrafter and two yeomen. The remaining residents are peasant farmers, good folk in the main, but tied to the land. The Lord of Yalen is now Sir Alarn al Orteyan. He inherited the fief over the winter upon the death of his father, Sir Danard. You grew up in Yalen and know everyone by name.
Who are my friends?
You and your twin sister have been friends with Lysha al Rakath since you were all children. Like you, she’s the eldest child of a large family. Lysha is brown-haired and green-eyed and is a few months older than you. Her father is a yeoman; he provides military service to the lord of Yalen in return for his land. He serves as an archer using the short forest bow that is common across the hundred. Lysha has always been a tomboy. Her father thought she’d grow out of playing yeoman, but she didn’t.
While out setting snares over the winter you fell into the Kald; you misjudged the edge of the river in the snow. Kalas al Delsin, a yeoman’s son from Novelim (the manor of Sir Alarn’s liege about one league downstream) hauled you out. Wet, freezing, and caught in the middle of a fierce blizzard, he probably saved your life. Both Kalas and you spent a month in your father’s house recuperating. Unfortunately, the cold was deep in your chest and you still haven’t recovered. It’s possible that you never will.
What can I do?
Over the years you have picked up some skills from your father – you can skin and tan hides and you can sew – but you have learned most from your uncle. You can forage for food. You know the tracks and spoor of local animals like deer, bear, boar, badger, and fox. You can set snares and traps for small game like rabbits. You have a little knowledge of local herbs and can make shelter and fire in the woods. You can make and fletch arrows. You are young and strong-willed, but your fall into the river has robbed you of your breath and you get tired very easily.
What do I own?
You own the clothes that you’re wearing: a homespun wool tunic and a leather cowl, greatcoat, breeches, gauntlets, and calf boots. Your leather clothing was provided by your father; your gauntlets are made from the skin of young wild boar that you and Aledra killed while the remaining leather garments are all made from the skin of local cattle.
You own a spear, a dagger, a short forest bow, and a quiver containing twenty arrows. A leather pouch tied to your belt contains your monetary wealth, one silver penny. It also contains a good flint and some tinder. A rough canvas sack contains spare clothes – a second wool tunic and a pair of wool breeches – and a blanket.
Where am I going?
You helped your uncle for many years. He acted as huntsman for Sir Danard and you and Aledra helped as beaters. Unfortunately, Sir Danard died over the winter. Shortly after his death, his son, Sir Alarn, summoned all of you to the manor to tell you that he no longer required your services. Your uncle has since found work in Yeashim, but the lord of Yeashim wanted only one hunter. Your father is encouraging you to reconsider learning the hideworking trade which doesn’t involve nearly as much physical exertion as hunting.
(Sketch and additional information: Gorrys al Lunn)
© Neil Thompson, lightly edited by JS.